AI Insights · Timothy · July 2023
Top 5 Sandbox Games Performance in Ecuador Q2 2023
Discover the performance metrics of the top 5 sandbox games on a unified platform in Ecuador during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 sandbox games in Ecuador showcased dynamic performance metrics on a unified platform. Below, we delve into the weekly downloads, revenue, and active user trends for these leading apps, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a varied performance in Q2. Weekly downloads started at around 35.4K at the beginning of April and saw a dip mid-quarter, reaching as low as 23.8K, before rising again to approximately 30.1K by the end of June. In terms of revenue, Roblox experienced a peak of about $7.5K in early April, with fluctuations throughout the quarter, ending at approximately $6.2K. Active users demonstrated a steady increase from 1.31M to about 1.41M by the end of June.
Minecraft by Mojang had a stable download rate, starting at 169 and maintaining a consistent figure around the 170 mark. Revenue showed a slight downward trend, starting at $2.1K and closing the quarter at around $1.8K. Active users for Minecraft remained relatively stable, fluctuating slightly around the 23K mark throughout the quarter.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. experienced a diverse range in downloads, starting at 3.3K and dropping to 1.3K mid-quarter, before recovering to approximately 1.5K by the end of June. Revenue varied significantly, peaking at $364 in early June before dropping to $136 by the end of the month. Active users saw a decline from around 25.3K to 18.4K over the quarter.
Terraria by 505 Games (US), Inc. showed limited metrics with no downloads or active user data reported for most of the quarter. Revenue started at $125 and saw minor fluctuations, ending at $109 by the end of June.
Crafty Lands from Afterverse Games began the quarter with 584 downloads, experiencing a gradual decline to 303 by the end of June. Revenue showed some variability, starting at $29 and peaking at $59 in late May, before closing the quarter at $42. Active users saw a decline from 4.9K at the beginning of April to 3.6K by the end of June.
For more detailed insights and analytics on these apps, visit Sensor Tower.